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Author / WWW | Name / Download | Plugin Type |
BlurDev | Blur Regex v2.0.50727 454 MB |
MAXScript Extension |
Compiled / Description | ||
21.08.2018 This is a regular expression library for MAXScript, giving essentially the same functionality as 're' in Python. |
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Author / WWW | Name / Download | Plugin Type |
BlurDev | BlurDLX v1.0 454 MB |
MAXScript Extension |
Compiled / Description | ||
21.08.2018 A huge collection of useful libraries and functions. Unfortunately, it's not very well documented at the moment. |
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Author / WWW | Name / Download | Plugin Type |
Kees Rijnen | Helium v1.24 942 KB |
MAXScript Extension |
Compiled / Description | ||
21.04.2014 Helium is a Schematic Framework that allows you to create Flow-chart User Interfaces within Max, via MAXScript. Consider Helium like any other MAXScript UI control, like a button or a spinner, granted a far more powerful one. Helium can even be used to create dynamic custom UIs. Each Helium node could easily be used as a button, for example. This allows you to dynamically build and alter your UIs at any time. Kees has now open-sourced Helium, and the zip file linked to above also contains the source code. |
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Author / WWW | Name / Download | Plugin Type |
Pavel Kuznetsov | EffectsChannelEx v1.1 11 KB |
MAXScript Extension |
Compiled / Description | ||
22.06.2012 In the Max UI, the Material Channel ID can only be set from 1 to 15. This MAXScript extension allows you to use the full range of 1 to 255. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayVFBMaxScript v1.0 1.22 MB |
MAXScript Extension |
Compiled / Description | ||
27.05.2011 This plugin gives MAXScript access to some of the properties of the V-Ray frame buffer. Currently only the rendering region is exposed, but more parameters will be added. This plugin only works together with V-Ray v2.0 and higher, so you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Chaos Group | VRayVFBMaxScript v1.0 4.75 MB |
MAXScript Extension |
Compiled / Description | ||
09.06.2010 This plugin gives MAXScript access to some of the properties of the V-Ray frame buffer. Currently only the rendering region is exposed, but more parameters will be added. This plugin only works together with V-Ray 1.5 SP5, so you need to put it in the 'vrayplugins' folder. |
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Author / WWW | Name / Download | Plugin Type |
Simon Feltman | REZN8 MAXScript Extension v1.34 122 KB |
MAXScript Extension |
Compiled / Description | ||
26.03.2009 The REZN8 MAXScript Extension exposes a slew of methods and UI controls to the MAXScript language. - Tab Control: allows adding individual rollouts into a tabbed control - Splitter: allows dragging and tracking both horizontally and vertically - CoolButton: mouse over button with image support - Dialog Structure: a wrapper struct for controlling createDialog with auto saving and loading of dialog positioning |
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Author / WWW | Name / Download | Plugin Type |
Rex Hill | Battlefield 2 Export Extension v1.0 3.54 MB |
MAXScript Extension |
Compiled / Description | ||
18.08.2008 This MAXScript extension is needed by the Battlefield 2 MAXScript exporter. |
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Author / WWW | Name / Download | Plugin Type |
Kees Rijnen | Delete Protection v1.0 27 KB |
MAXScript Extension |
Compiled / Description | ||
30.04.2008 This MAXScript extension adds a way of filtering delete events in Max, and allows you to prevent node deletion. |
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Author / WWW | Name / Download | Plugin Type |
Aranda Morrison | ExtendXRefScene v1.0 76.5 KB |
MAXScript Extension |
Compiled / Description | ||
02.06.2007 This little extension will expose the two functions 'GetXRefFileName index' and 'SetXRefFileName index name'. The bug which this allows us to overcome is as follows... When you load two XRefScenes which are the same file, the command 'XRefs.GetXRefFile i' will only ever return the first one. This is because the names are somehow used as an ID. The workaround allows us to rename the XRefScenes so the 'XRefs.GetXRefFile i' will now return the correct reference. It is necessary to rename the XRefScene back to it's original name before saving otherwise it will try to load a different or non-existing .max file as the XRefScene. |